
Ahoy, me salty seadogs/wenches/malcontents. Even though
Talk Like a Pirate Day is a good five months away, I thought that since I have nothing more interesting or enriching to contribute, we could talk about pirates. And money. So money and pirates. And how they’re connected.
All of the viewing, reading and intravenous consumption of material for this unit has piqued my awareness of history in film and other media forms. We look to the past for wisdom, enlightenment, and, if your name is
Jerry Bruckheimer, a fifth house. One prime example of the latter is the way in which we’ve ‘ARGH-sploited’ pirates over the last decade or so with countless millions and the occasional cult fan base trickling into the pockets of big brother, or rather,
The Walt Disney Company and
LucasArts Now, in order to contextualise this, let’s look quickly at the original cultural product on which the cash-cow offshoots are based.
Pirates of the CaribbeanA ride in a park belonging to Walt Disney, based on pirates. 
My mother never took me to Disneyland (please don’t ask why, I won’t be able to answer because my throat is crushed beneath the weight of the pain caused by my mother never taking me to Disneyland). HOWEVER. When I was a child I had a Disney sing-a-long video that featured this particular ride, and the “Yo-ho-yo-ho-a-Pirate’s-life-for-me” song, intercut with footage from
Treasure Island. Truth be told, it scared the pieces’o’eight out of me, and I never really liked ‘them’ (i.e. pirates) when I was little. Still, it was a bit less racist than the rest of the video (
The Three Caballeros? Really?!) so I used to watch it and sing along mindlessly in the way that three-year-olds inevitably do.
The animatronics, rosy cheeks, and robust tuneful singing voices are hardly accurate. However, this attraction, slow and terrifying as it may be is one of the most popular and well-loved rides in the park. That said, the ride has been modified several times since its 1967 launch in an attempt to avoid the awkward questions that so often follow a child seeing an overweight pirate chasing a teenaged girl.
The Monkey Island GamesA series of video games, based on the same ride, based on pirates. Made by George Lucas’s videogame offshoot. Released way before Pirates of the Caribbean was a movie. 
Now
this is my favourite. Thoughout the series, which spans
The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge, The Curse of Monkey Island and
Escape from Monkey Island. We follow the story of young
Guybrush Threepwood, a boy/man of humble origins and no real consequence who wants to be a pirate. There's Adventure, Romance, Insult Sword Fighting, and barely a drop of blood is spilt on-screen.
Whilst these games did not enjoy huge commercial success, they were successful by 90s standards, establishing and maintaining a cult following which has most recently manifested itself in the form of fansites (including
The World of Monkey Island,
The Scumm Bar, and
Legend of Monkey Island). Through perusing these sites it is evident that the demographic attracted to hardcore
Monkey Island fandom are not those who would be attracted to raping, pillaging, and perhaps not putting out the wheelie bins in a restrained attempt at rebellion.
Pirates of the Caribbean 1, 2, and 3.Three films based on a ride, based on pirates. 
Yes, this next one is a bit obvious. But it had to happen. Keira Knightley, Johnny Depp, and Orlando Bloom. And yes, he is delicious. Action, Adventure, Rum-based humour, and jokes about whores here and there.
In terms of factual accuracy, apart from the mythical sea creatures and the somewhat relaxed relationship with the underworld, these films probably contain the greatest amount of historical information about pirate lifestyles. It's also the most widely known and successful. The first film, The Curse of the Black Pearl, grossed $654,264,015 worldwide on its own. Add to this the next two films, lunchboxes, DVD sales and Johnny Depp posters, and you're looking at a multi-billion dollar franchise.
Let's juxtapose all of this with the factual experience of pirating.
Rape, murder, lighting things on fire and terrible dental hygiene, not to mention premature death and countless other unpleasantries.
I guess the question I’m asking is this: Why is history such a useful framework for contemporary creative exploits? Because, let’s face it, we’re projecting contemporary morals, beliefs and narratives onto these men and women of lower moral (and probably also dietary) fibre. Is it the benefit of distance and hindsight which allows us to laugh in a twee fashion at people who lived more often than not in a state of abject poverty, and who frequently committed an number of acts which we ourselves would otherwise consider deplorable?
The floor is yours. Discuss.